- Character registration start: 2008.11.20 18:00
- Round start - 2008.11.23 18:00
- Chaos round start - 2009.02.21 18:00
- Chaos ends when there are 15 players left
Tuesday, November 11, 2008
Omerta round v1.7
Timetable
Friday, November 7, 2008
Omerta v2.0 briefly
I know a lot of Omerta players can't wait for the Omerta v2.0 and we keep posting about how soon it will be presented. However the reality is, that v2.0 is only less than half finished. Most of you keep asking me what will be changed in the v2.0, so i thought it will be a good idea to make a few posts about the mysterious Omerta v2.0
Things we already have:
Things we already have:
- New layout.
Yes, yes, i know, you are tired of the designs beeing changed and you always don't like the new ones, but this one should please you. It has the oldschool mafia charm and it will be made with web2.0 in mind. - Omerta School
New players keep asking in forums and by private messages about how to play the game or how not to die in the first week. Omerta school will give a chance for admins and/or experienced players to write articles-tutorials divided into several types about Omerta. For example an article which discusses fast ranking vs big money issue.
- Omerta Community
Omerta site will be no longer divided into 2 separate parts (home page and game pages). Everything will be made like iOmerta - you come to any of omertamafia.com site, log in and continue browsing it. Logged in users will be able to comment on articles in Omerta school, public forums will be no longer only an in-game feature - logged in users will be able to participate in it even if they don't have a player account, etc. - Omerta Admin System v2.0
This will be a very important update. Lots of new tools, old tools extended. Our main task is to catch the cheaters by in-game activities, not only by IP addresses. This way people who use school/job computers or mobile devices will not be shot so often just because his/her friend/grandmother/cat logged in a few times from the same IP address. - Omerta Game v2.0
Of course the most important and biggest part of the job. A lot of scheduled updates discussed in this blog and public forums will be implemented. The main target is to make possible for new players to start playing not only from the begining of the round, moreover we will make changes to make team play more exciting. And the last, but surely not least - killed screen will be made even more dramatic and possible with some sound effects :)
Wednesday, August 20, 2008
Omerta round v1.6F
Timetable
This round is marked with the letter "F" which means it will be a fast round. You will get 20 AP every 10 minutes.
- Character registration start: 2008.09.08 11:30
- Round start - 2008.09.13 12:00
- Chaos round start - 2008.10.21 18:00
- Chaos ends when there are 15 players left
This round is marked with the letter "F" which means it will be a fast round. You will get 20 AP every 10 minutes.
Saturday, May 3, 2008
Omerta Round v1.5
Timetable
- Character registration start: 2008.05.07 18:00
- Round start - 2008.05.15 18:00
- Chaos round start - 2008.08.15 18:00
- Chaos ends when there are 15 players left
Sunday, April 20, 2008
Round v1.4 winners
Top players by Networth
- Vytautas Didysis
- Arc
- GGGgG
- Xander
- Arturas Zuokas
- Fossil
- Ronan
- Happy
- Lupin
- La Rambler
- Bobby Pin
- Albert Neri
- -Roy DeMeo
- ---mindertux---
- bleha
- Vytautas Didysis
- Xander
- Arc
- GGGgG
- Arturas Zuokas
- Fossil
- Bobby Pin
- ---mindertux---
- cikuraku
- Ronan
- -HarryPoter-
- La Rambler
- Cosa Nostra
- Malisauskas
- nenena
- Vytautas Didysis
- Randomist
- Connor
- Ronan
- -jose
- -Tony-
- Lupin
- Fossil
- cikuraku
- Kaliau
- dirtmonger
- vaijdas-
- Sinterklaas
- Saniok 14
- mop face
Wednesday, March 19, 2008
Ideas for round v1.4 or v2.0
After lots of discussions with Omerta team and players we decided to add the following ideas to our work schedule. For now it is only a question of when those ideas will be implemented, most probably it will be in the next round.
Idea #1: Stopping killing spree
After reaching bodycount 20, every extra dead body will add more suspicion after the shot, no matter failed or success. So shooting everybody just for fun will cost you, the more bodies, the more suspicion after every shot.
Idea #2: Less luck, more math in killing
We think of adding a mechanism that would lower the randomness of killing success. This should prevent 150+ failed shots series.
Idea #3: Hey, who killed Joe?
Mike hated Joe so much, that one day he decided to shoot him. Bang! You have killed Joe. And in killed list nobody sees that Joe was killed by Mike, just the fact that he was killed and when he was killed. However if there were people online, they might have witnessed the murder (and got news "Joe was killed by Mike").
Idea #4: No more monopoly
Only the boss of a family can reach the godfather rank. This will end the times when all 5 godfathers were in the same family, which then takes over all the omerta into their hands.
These ideas are the main ones which will be implemented in the next few rounds. Please feel free to comment on them or add your own ideas on how to make our mafia game better.
Idea #1: Stopping killing spree
After reaching bodycount 20, every extra dead body will add more suspicion after the shot, no matter failed or success. So shooting everybody just for fun will cost you, the more bodies, the more suspicion after every shot.
Idea #2: Less luck, more math in killing
We think of adding a mechanism that would lower the randomness of killing success. This should prevent 150+ failed shots series.
Idea #3: Hey, who killed Joe?
Mike hated Joe so much, that one day he decided to shoot him. Bang! You have killed Joe. And in killed list nobody sees that Joe was killed by Mike, just the fact that he was killed and when he was killed. However if there were people online, they might have witnessed the murder (and got news "Joe was killed by Mike").
Idea #4: No more monopoly
Only the boss of a family can reach the godfather rank. This will end the times when all 5 godfathers were in the same family, which then takes over all the omerta into their hands.
These ideas are the main ones which will be implemented in the next few rounds. Please feel free to comment on them or add your own ideas on how to make our mafia game better.
Monday, March 17, 2008
Big changes came to Omerta
From tomorrow I(Malas) am leaving official job in TietoEnator corporation and will be working full time on Omerta project. Many times players told me that Omerta does not get enough time and is not developing as fast as it should, so now is the time, when we together could make Omerta a better game than it ever was.
However to succeed in this mission i will have to get your help and understanding. Omerta now became one of my money sources, so donations via Paypal or bank will be necessary in order to keep me full time in Omerta.
I will post ideas for the new round in near future, please check the blog a few times a day if you want to be the first to know ;)
However to succeed in this mission i will have to get your help and understanding. Omerta now became one of my money sources, so donations via Paypal or bank will be necessary in order to keep me full time in Omerta.
I will post ideas for the new round in near future, please check the blog a few times a day if you want to be the first to know ;)
Wednesday, January 23, 2008
Server problems
Today we are experiencing server problems. For now we do not know what caused these problems. Possible reasons are:
- hacker attacks on our servers
- hacker attack on database
- our database server is simply too old to manage this amount of activity
- our server administrator is drunk again and did something very bad to the servers
Sunday, January 6, 2008
Omerta Round v1.4
Timetable
- Character registration start: 2008.01.18 18:00
- Round start - 2008.01.21 18:00
- Chaos round start - 2008.04.16 18:00
- Chaos ends when there are 15 players left
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