Friday, November 7, 2008

Omerta v2.0 briefly

I know a lot of Omerta players can't wait for the Omerta v2.0 and we keep posting about how soon it will be presented. However the reality is, that v2.0 is only less than half finished. Most of you keep asking me what will be changed in the v2.0, so i thought it will be a good idea to make a few posts about the mysterious Omerta v2.0

Things we already have:
  • New layout.
    Yes, yes, i know, you are tired of the designs beeing changed and you always don't like the new ones, but this one should please you. It has the oldschool mafia charm and it will be made with web2.0 in mind.
  • Omerta School
    New players keep asking in forums and by private messages about how to play the game or how not to die in the first week. Omerta school will give a chance for admins and/or experienced players to write articles-tutorials divided into several types about Omerta. For example an article which discusses fast ranking vs big money issue.
Things we must make:
  • Omerta Community
    Omerta site will be no longer divided into 2 separate parts (home page and game pages). Everything will be made like iOmerta - you come to any of site, log in and continue browsing it. Logged in users will be able to comment on articles in Omerta school, public forums will be no longer only an in-game feature - logged in users will be able to participate in it even if they don't have a player account, etc.
  • Omerta Admin System v2.0
    This will be a very important update. Lots of new tools, old tools extended. Our main task is to catch the cheaters by in-game activities, not only by IP addresses. This way people who use school/job computers or mobile devices will not be shot so often just because his/her friend/grandmother/cat logged in a few times from the same IP address.
  • Omerta Game v2.0
    Of course the most important and biggest part of the job. A lot of scheduled updates discussed in this blog and public forums will be implemented. The main target is to make possible for new players to start playing not only from the begining of the round, moreover we will make changes to make team play more exciting. And the last, but surely not least - killed screen will be made even more dramatic and possible with some sound effects :)
Now you know main details about what the current situation is. I hope this will make things easier. The main question now is, do you want another round of old omerta or not? Of course i can make some basic changes like 20 Aps every 10 minutes, or no KS for killing newbies, etc.


Barry said...

I would suggest starting another regular round without giving an ending date. When you are ready to release 2.0 you can start chaos. I think it would be fun to play without knowing when chaos is coming.

Malas said...

i also think like that, but the release of v2.0 can be only in the 2nd quarter of 2009.. wouldn't it be too long for just one round? :)

Trysdupenki said...

Start new regular round, with 5ap - 10min. Its my opinion.

jason said...

I agree. Start a new round without an "end" date and let us have at it until you are done working on this masterpiece we call v2.0 :)

Barry said...

2nd quarter? Yes, that would probably be too long of a round. How about starting a new round that goes for 3 months and then another round without an end date.

Malas said...

i will announce info about the new round soon.
now just enjoy the future schema of omerta v2.0 :)

samiott said...

I agree... new short round would be good :)