Monday, April 12, 2010

Killing system idea

Omerta is a mafia game, not farmville or simcity, that's why we need a really good and balanced killing system. This post is dedicated to through some ideas for you and with your help to come up with the solution, which should be implemented in the next round to make Omerta a better place.

Current situation
With bots (worldwide hitlist) added, people can raise their KS without any danger or wars, so becoming a hitman is not a question of if, but the question of when. I liked it more when very few people were able to become hitmans.
Another big issue is, that 20-30 people family can control whole game by not letting the people rise. This is also an issue for killing system, maybe there should be a posibility to have guerilla wars, when small organized group can make big damage to strong family.


Possible solution
With players discussing everything in public forum we came up with the idea of following killing system:
  • New players get 7 days of imunity, however if they use war section before the period is over, they lose their imunity.
  • Players get 1 KS for EVERY player killed (maximum 30). That means that even if the Godfather kills newbie, he still gets +1 KS.
  • Worldwide hitlist remains active, but probably the cost of shot will be increased and of course for 1 kill you will get +1 KS.

This would be a mix of old and new KS systems. and the game should be pretty balanced. If you have different opinion, please comment here and help us find the best solution.

P.S.
PLEASE don't post "bring back old system", if you have a proposal, post it and say why it is better.